Steal This Post: Professions

•December 28, 2008 • Leave a Comment

I’m a big fan of sharing things that work; in that vein anything under the tag “Steal This Post” will feature posts or guides that you can take right out of the zip file and put up to your guild’s forums with minimal effort. Go ahead, steal it right here!


Hai can you make cheezburgers?

This edition of Steal This Post is a list to coordinate and communicate who has what recipes within the guild. I find this to be very useful for Jewelcrafters who have to do daily JC quests as well as Scribes and Alchemists whose high end crafts are discovery based.

The posts included below are not complete lists of every recipe available in WotLK. Instead they are lists of the purchasable, discoverable, quest, and drop recipes.

The zip file contains only text files with the BBCode to copy/paste directly into a new thread on your forums. My recomendation is to do the following:

  1. Create a new forum category for Professions
  2. Create a new thread called High End Profession List, make it sticky
  3. Put the Intro as the first post in that thread
  4. Add all the other professions as replies to that Intro
  5. Ask your guild to reply to the post with what they can craft
  6. Once a week update the main thread with your guild’s replies

It doesn’t get used all the time, it often doesn’t get used in-game, but it is helpful to have when you have it updated.

The last suggestion I’ll put out there is the fastest way to get updates are to get your guildies on Vent/TS and run through their professions verbally. Updating the post this way doesn’t require tabbing out of the game or writing anything down and I find gets it done faster.

Download the BBCode text files here.


Enjoying The Wipe

•December 8, 2008 • Leave a Comment

“Ok wipe it” are three words I hate to utter. Most of the time that’s said as a direct result of something that should have happened but didn’t on content that’s known and should be cake. When the wipe is called for its not a happy moment. Sometimes there is yelling, sometimes there is QQ’ing, and occasionally there are harsh consequences.

But recently in one of two guild Naxx10 runs, we were working on that beauty in the Plague wing known as Grobbulus. Hes a sexy mutha

We had minimal information–just what was available to us through WoWwiki and Wowhead, and some videos of the 25man version.

We had a strategy, we started in on the boss and did fairly well, then as happens sometimes, it all just fell apart. Quickly.

All the healers died or the raid went from full health to half and then six ppl were down. We wiped, ran back, reset, and tweaked something.

“OK let’s try melee on the add and ranged on the boss.” Nope. “Wipe it.” Run, reset, reassess. And this went on for a few attempts until we laid out a strategy that we knew would (should!) work and we stuck by it.

Bear in mind as all this is going on we were wiping. It was not in the double digits but it was quite a few. Normally me or a fellow officer would be turning up the heat on the raid to get their heads out of places that are not mentioned in polite dinner conversation. But instead of being angry, I was actually enjoying it. I was enjoying the unknown, the discovery, the problem solving.

It was different than knowing “X, Y, and Z are the only way to beat this encounter.” Instead it was not knowing for sure what was the right way to do it, working with with limited information, playing smart, and learning from mistakes.

Steven Johnson in Everything Bad is Good for You wrote about this process in modern video games (working with limited information to solve difficult problems) and how that makes today’s games far more worthwhile than the tired axiom of “they improve hand-eye coordination.” I read his book just recently this summer and that was the first thing that popped into my head as we finally took down Grobbulus: we were challenged by the game to solve a problem and we took iterative steps to understand it, tackle it, and then overcome it.

And when it all clicked, when that last piece of the puzzle fell into place, when we figured out what was wrong and how to “solve it” with our group–and then did–I was genuinely excited. At that moment we accomplished something as a team, as a guild. It was something new, not just the same-ol’ boss kill w00t.

I’ve experienced raid boss kills since the days of Molten Core and screamed like a crazy person during triumphant victories over just-won’t-die-guild-first-kills. The vast majority of those were just a matter of 1) getting everyone to do what they are supposed to do when they are supposed to do it and 2) being well enough geared to survive the base damage output. While #1 is hard enough, what was different with this Grobbulus encounter was that we had to figure out #1 first, and then do it. By the time we get to content (along with 99.99% of other people in the game) the strategies are written, the diagrams clarified, and the videos posted. All a raider has to do is read and exectute.

It was the challenge of limited information that made Grobbulus so much fun.

Of course that enjoyment will be short-lived. As guild leaders we have a responsibility to our guild to fill in those gaps of limited information, to understand the encounter and know what is going to happen before it happens so that we wipe less and loot more. But for one night I understood the enjoyment of beta testers and hard core progression guilds. There really is something to be said for that learning process.

Translate HTML to BBCode

•December 3, 2008 • Leave a Comment

I stumbled across this while on the Blog Azeroth forums, a site that automatically translates HTML to BBCode, vB Code, SMF Code, or IPB Code. I’m not familiar with the last three formats but BBCode I know well.

In fact I was preparing a guide to creating Commands in Dreamweaver and a Macro for Word to do the job until I found this link. If you’re like me you work in either Word or Dreamweaver to get create content, and translating to BBCode is never fun. This will make a lot of my posts on our guild forums a lot nicers, not to mention it will speed up the process.


The Start of It All

•November 29, 2008 • 1 Comment

For some reason I always find the first blog post the hardest. Maybe it’ my laziness factor, maybe it’s my incredible ability to continually procrastinate, maybe it’s that this time around I have so much to say I don’t know where to start.

My goal when creating the site was to have a repository of information for guild leaders; useful, relevent, free information. The challenge is to do so without making it a forum for/about Stoneybaby & Unorthodox. I already have a blog about Stoney. And I do not want to make a blog about Unorthodox; it’s a wonderful guild, we raid, we have fun, we make progress, and we don’t want drama (who does really?) and so I know the guild would not appreciate being the focus of a blog let alone an entire site.

Besides, that’s not what GG is about. The site is a guide for guild leaders.

I believe that while I have useful information I don’t know it all. Even within our guild during officer meetings I’m continually impressed with my GM and my fellow officers. Their insight on matters reminds me that I don’t have all the answers. In order to create a viable, useful site for other guild leaders I need to reach out to other GMs and link to as many useful articles, blogs, and content that I can find.

And so it begins. I’ve been building this site for 3 months, I think it’s time I kicked off the blog.

Hello world

•November 1, 2008 • Leave a Comment

I lol’d when WordPress automatically created a post titled Hello world. Every time I log in to the game for the first time I say “Hello world” to my guild. So, Hello world.